Monthly Archives: June 2011

Quick Thoughts: DiRT 3 Monte Carlo Pack

I’ve driven through all the new Dirt Tour events added by the Monte Carlo DLC, and while I’m not sure it’s enough for a properly qualified opinion, I do have some musings based on my short time on the mountain roads.

Monte Carlo's roadways

Monte Carlo feels a lot more narrow than this looks.

First of all, Monte Carlo is properly narrow. There’s a few narrow roads in Dirt 3’s base courses, but these winding roads have a wonderfully imposing and slightly claustrophobic feel to them. A cliff side and short walls or guardrails border the track at almost any given point, and since these are very high speed stages, the fear of flying into the abyss over one wrong notch of steering input feels rather tangible.

Passing’s also a royal pain, as should be the norm for rally stages. This might require adjustment when playing with a group of diverse skill levels.

I’ve tried cars from the 60s, 70s, 90s, and Pro class, and the DLC seems to works best with the more stable cars that revel in attacking the road. Being able to attack the stages at top speed with an overabundance of grip really accentuates the danger at hand amongst a never-ending backdrop of snow and mountains. The 60s Mini is lovely for this, and any car in Pro class will be extremely tense and exciting.

Monte Carlo's winding roads

These roads are winding, and they certainly don’t favor RWD cars.

The transition and feel between wet snow and tarmac definitely feels right, but appearance-wise the snow-covered roads look off in bright light. It’s likely their flatness, but a flat road of wet snow looks more like a road in disrepair than the intended slick road the driving feel is communicating rather well. The night versions covers up most of the visual issue, thankfully, although the limited night visibility adds less stress to these stages than I initially anticipated.

If there’s any other major gripe I can properly level, it’s the price. Eight stages in a new area for $10 feels quite expensive, much like Dirt 3’s $6 car packs. Realizing that the DLC adds 25% more rally stages to the game only highlights the disappointing lack of track variety all throughout, and the Monte Carlo stages only share the problem of reusing too many familiar sections over all of its stages. That’s a shame giving the joy in Dirt 3’s driving. Perhaps if the Power and Glory car pack and Monte Carlo track pack were combined and sold for $10, the deal would feel completely satisfactory. Right now? The cost only brings up twinges of disappointment.

Still, this track pack feels entirely like Monte Carlo, and anyone who loves Dirt 3 and rally should be able to overlook such shortcomings easily.

We Are Race Night Episode 8: Pony Loving Drunks

It’s a strange, rambling episode of WARN, as Pax, Slowbird, and PsEG talk entirely too much about ponies, AI, and achievements in games. Again. Pax also talks about Transformers 3 at length (he’s drunk), PsEG tries to talk about Giant Bomb GT season 3, and a few new Forza 4 points are discussed. Plus, emails!

Featuring:

  • PsEG (Podcast editor, Giant Bomb GT season two champion)
  • Slowbird (Pony enthusiast, Giant Bomb GT season one champion)
  • Pax (Race Night founder, profound racist)

Time: 1:10:23
Size: 32.2 MB
Recorded:
June 25th, 2011

Download We Are Race Night Episode 8 HERE! [MP3]

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Subscribe to us on iTunes HERE! [iTunes]

Any questions or comments? Please don’t hesitate to fire them off to our email address at giantbombforza@gmail.com.

Thanks, and enjoy the podcast!

We Are Race Night Episode 7: Dry, Fake, and Slow

It’s a Slowbird-less We Are Race Night, as PsEG, Jugnutts, and Falcon discuss finishing Forza 3 and moving onto Forza 4. PsEG also whines about achievements that are a grind, and Falcon wants to discuss his issues with modern-day Formula 1!

Featuring:

  • PsEG (Podcast editor, Giant Bomb GT season two champion
  • Falcon (Allegedly The Stig, has a dark secret)
  • Jugnutts (Race Night savior, F1 fan)

Time: 1:28:13
Size: 40.2 MB
Recorded:
June 18th, 2011

Download We Are Race Night Episode 7 HERE! [MP3]

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Subscribe to us on iTunes HERE! [iTunes]

Any questions for our show? Feel free to send them to giantbombforza@gmail.com, where we send away our personal information to spammers on a daily basis.

Thanks for listening, and enjoy!

We Are Race Night Episode 6: Forza 4 Fervor

Lots of juicy Forza Motorsport 4 details were revealed at E3, so PsEG, Pax, and Slowbird gather up to drool over the new revelations! We talk a little bit about E3 and Forza 3, but otherwise, Forza 4’s the star of this show.

Featuring:

  • PsEG (Podcast editor, Giant Bomb GT season two champion)
  • Slowbird (Ford enthusiast, Giant Bomb GT season one champion)
  • Pax (Race Night founder, profound racist)

Time: 1:09:59
Size:
32.0 MB
Recorded: June 10th, 2011

Download We Are Race Night Episode 6 HERE! [MP3]

Subscribe to our RSS feed HERE! [XML]
Subscribe to us on iTunes HERE! [iTunes]

Any questions or comments for our show? Feel free to email them directly to giantbombforza@gmail.com. Thanks for listening, and enjoy!

We Are Race Night Episode 5: Race Night Rush

Jugnutts and Slowbird join PsEG for a hectic podcast recorded an hour before Giant Bomb DiRT 3 Race Night in America. Within, we discuss pre-E3 thoughts on Forza Motorsport 4, along with DiRT 3’s gameplay and career mode. We’re panicking, everyone’s rushing their thoughts — sounds like status quo for We Are Race Night!

Featuring:

  • PsEG (Podcast editor, Giant Bomb GT season two champion)
  • Slowbird (Ford enthusiast, Giant Bomb GT season one champion)
  • Jugnutts (Race Night savior, F1 fan, bought a racing wheel)

Time: 55:27
Size:
25.3 MB
Recorded: June 5th, 2011

Download We Are Race Night Episode 5 HERE! [MP3]

Subscribe to our RSS feed HERE! [XML]
Subscribe to us on iTunes HERE! [iTunes]

Any questions or comments for our show? Email them to giantbombforza@gmail.com. Thanks for listening, and I hope you enjoy!